fix(main): conditionally log missing .env file message based on debug mode
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@@ -185,8 +185,9 @@ func InitResources() error {
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// This is a placeholder function for future resource initialization
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// This is a placeholder function for future resource initialization
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err := godotenv.Load(".env")
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err := godotenv.Load(".env")
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if err != nil {
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if err != nil {
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common.SysLog("未找到 .env 文件,使用默认环境变量,如果需要,请创建 .env 文件并设置相关变量")
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if common.DebugEnabled {
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common.SysLog("No .env file found, using default environment variables. If needed, please create a .env file and set the relevant variables.")
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common.SysLog("No .env file found, using default environment variables. If needed, please create a .env file and set the relevant variables.")
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}
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}
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}
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// 加载环境变量
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// 加载环境变量
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