fix: GetRandomSatisfiedChannel

This commit is contained in:
CaIon
2024-04-04 19:37:33 +08:00
parent 7b484beb18
commit 0bc9072dcf
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -57,7 +57,7 @@ func GetRandomSatisfiedChannel(group string, model string) (*Channel, error) {
// Randomly choose one
weight := common.GetRandomInt(int(weightSum))
for _, ability_ := range abilities {
weight -= int(ability_.Weight)
weight -= int(ability_.Weight) + 10
//log.Printf("weight: %d, ability weight: %d", weight, *ability_.Weight)
if weight <= 0 {
channel.Id = ability_.ChannelId